Feats have received major changes, as Martial Training and Caster Training have been introduced as new systems for characters to receive new features, and many feats had their content moved there because of this. Martial Training features can be accessed through the new Martial Adept Feat and through class features, as described in the chapter on Martial Training. Caster Training features can be accessed through the new Spellcasting Adept Feat and through having Spellcaster levels, as described in the chapter on Spellcasting.
These Feats have been merged into Martial Training: Crossbow Expert, Crusher, Defensive Duelist, Dual Wielder, Great Weapon Master, Heavily Armored, Heavy Armor Master, Lightly Armored, Martial Weapon Training, Medium Armor Master, Moderately Armored, Piercer, Polearm Master, Sharpshooter, Shield Master, Slasher, Weapon Master, and all Fighting Style feats.
These Feats have been merged into Caster Training: Elemental Adept, Ritual Caster, Spell Sniper, and War Caster.
Outside of that, other changes to feats can be found here, with the full description of the new changed feat being shown here.
Origin Feats
Savage Attacker: Whenever you roll damage for an attack, add a d6 to the dice pool and ignore the lowest die result.
General Feats
Martial Adept: You gain the following benefits:
- Ability Score Increase: Increase your Strength, Dexterity or Constitution score by 1, to a maximum of 20.
- Training: You gain two Martial Training features of your choice.
- Repeatable: You can take this feat more than once.
Spellcasting Adept: You gain the following benefits:
- Ability Score Increase: Increase your Intelligence, Wisdom or Charisma score by 1, to a maximum of 20.
- Training: You gain two Caster Training features of your choice.
- Repeatable: You can take this feat more than once.
Fighting Style Feats
These feats are all now part of Martial Training and can be accessed through the Martial Adept feat and through class features, as described in the chapter on Martial Training.